CD-ROM
Perbedaan Kreativitas Anak Di Masa Akhir Kanak-kanak Ditinjau Dari Keikutsertaan Pada Game Online (CD+Cetak)
The creativity of a child could appear if honed early on and it seized much attention of many people to create something with regard to the development of creativity. One of them is in the field of technology, with the development of the technology race is held using computer technology. In July 2007 in Medan North Sumatra held the festival competition and creativity of students in the field of computer technology. The aim is to develop children's creativity in using computers and making technology simple tools. This research was conducted to find out the difference between elementary school children's creativity Santo Yusup II in terms of participation in games online. Validity of the test performed show that the fourth factor measured in creativity figural 0,718 results obtained on fluency, flexibility, factors on 0,813 0,942 on originality and elaboration on factors of 0,424, the value of each factor is valid. Reliability test results of creativity figural retrieved alpha of 0,610 so that the reliability test has a high degree of reliability rules when viewed according to J.P. Guilford. From the results of the analysis show that, on average did not play of 43,63 lower than average score playing of 55,58. This shows that a child's creativity playing games online is higher compared to the child's creativity did not play games online.
Keywords: creativity, games online.
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